Writer Stuff
On top of producer fun, I love to write!
I've worked on script development, game manuals, and copywriting for studios and clients when a bit of storytelling flare is required.
Independently, I write supernatural / horror screenplays, graphic novels, and YA.
I call it 'BABY HORROR' -- that warm, fuzzy feeling you have when you're enjoying that horror movie with your eyes closed.
for inquiries or help with your next project, please book a consultation
https://calendar.app.google/xFi4ogf1N7131aig8
1 / Werewolves of Gold
Middle grade graphic novel -- 12-year-old Noelle "Elly" Käse is in for a major transition if she can't stop werewolves, and occult thieves, from infesting her family shop at the full moon festival.
2 / Striking Demons
YA supernatural -- Zadie Schmidt's been living a lie. Now 15yo, she's come to terms with being related to rogue demon-slaying parents, and being the only one to stop them from helping demons destroy an ancient barrier keeping everyone's souls in tact.
What's next?
Follow along on Substack - link here
writing in the studio
"Studio Run" a Rive-based runner game by Little Labs
role: producer + writer
Pre-production initial set-up and testing.
The team and I brainstormed on the concept, upon which I created a game manual developing a backstory for the desired studio space setting, and created character archetypes, power-ups, and obstacles.
Gameplay Objective: to provide players with an interactive way to learn about studio roles.
Inside inspiration: I had the most fun developing the characters! Inspired by D&D archetypes (and my appreciation of anime and gaming), I pitched a list of character names I created, connecting each archetype with a magical personna. Each character correlated to various roles within a studio. The power-ups and obstacles, in turn, were also based on items found in a work setting.









"I Can't Breathe" a micro-documentary by Snaggletooth Creative
role: producer + co-scriptwriter


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I helped produce and co-write the script recounting an individual's autobiographical experience of racial injustice. We used a painterly art style to evoke the sense of something very real and human. Minimal animation over static illustrations highlighted captured moments in history and real-life accounts of human experiences.


